Sam Greer
Video game artist/3d artist
735 19th Ave Apt#4 San Francisco, CA 94121
Email - sam.greer@comcast.net | 707 583 3070
Online Portfolio/Resume - http://samgreer.radi-8.com/



PERSONAL EXPERIENCE

An extensive background in video game development, 3D modeling/animation, architectural design/rendering, and web design.

SKILLS AND SOFTWARE

3D Studio Max, Character Studio, Maya, Photoshop, Illustrator, AutoCAD, AfterFX, UnrealED, Hammer Editor, Perforce

WORK EXPERIENCE

01/06 --> 12/09 3D Environment Artist : Shaba Games | Activision - Shaba Games
  • Work with Project Leads to ensure schedule requirements, deadlines, goals and quality standards were set and achieved.
  • Modeling, UVing, Texturing Painting Static Props.
  • Work with Art Leads and concept drawings to develop polished art assets consistent with the target art style.
  • Work closely with Game Designers to ensure art compliments gameplay.
  • 3D concepting for quick turn around of ideas and art styles.
  • Participate in weekly art critiques.

10/03 --> PRESENT
3D MODELER/ANIMATOR : RADI-8 STUDIOS Project - NEOTOKYO
www.neotokyohq.com
  • Modeling, UVing, Rigging, and Animation of Player Models.
  • Modeling, UVing, and Texture Painting for Static Meshes.
  • Rigging, Hierarchal Setup, and Animation of all 1st Person Weapons.
  • Responsible for organizing Static Mesh and Texture packages making assets easier to use by level designers.
  • Created 6 levels for Neotokyo:Source.

04/01 --> 12/05
3D MODELER/ANIMATOR : MARAIZON INTERNATIONAL
www.maraizon.com
  • Translate both traditional and CAD architectural drawings into 3 dimensional models.
  • Develop and implement look of each object with respect to texture and color.
  • Develop and maintain 3D model library to streamline the process of inserting common objects into 3 dimensional environment.
  • Compositing 3 dimensional models with high resolution photographs to create realistic photo-impositions.
  • Develop new techniques for solving computer graphics problems that arise in production.
  • Design and implement the look of each shot and use all elements above to create the final animation and still renders.

12/98 --> 10/00
MID LEVEL DESIGNER : BIGWORDS, INC
  • Responsible for the art development and successful graphics update of the weekly online music publication, bSOUND.
  • Worked cross-functionally with Editorial, User Interface, Back-end Development, and Quality Assurance teams.
  • Developed and maintained complex art deploy and internal resource schedules, managing graphic assets flow from inception to deploy.
  • Managed design and development of new templates, site enhancements, special features and additional functionality.
  • Converted raw assets into optimized graphics, ensuring style integrity in compliance with predetermined template guidelines, aiding the User Interface team with streamlined implementation.
  • Maintained up-to-date site maps.

JUNIOR DESIGNER : BIGWORDS, INC
  • Developed and maintained graphics and layout for retail section of BIGWORDS.com. (Creation of 2D and 3D graphics for website.)
  • Worked closely with retail department to accurately prepare, organize, and archive all product images.
  • Extensive color matching and image tweaking of model shots and product shots.

PRODUCTION ARTIST : BIGWORDS, INC
  • Duties as production artist included following instructions of designers, web page layout, light to medium HTML coding.
EDUCATION
BFA, Computer and Video Imaging, Cogswell College
AA, General Education, Santa Rosa Junior College

INTERESTS
Video Games, Snowboarding, Ice Hockey, Mountain Biking.

REFERENCES
Available upon request.