sam greer
video game artist/3d artist








PERSONAL EXPERIENCE

An extensive background in video game development, 3D modeling/animation, architectural design/rendering, and web design.

SKILLS AND SOFTWARE

3D Studio Max, Character Studio, Maya, Photoshop, Illustrator, AutoCAD, AfterFX, UnrealED, Source|Hammer Editor, Unity Editor, Perforce

WORK EXPERIENCE

03/10 --> Present
Senior Environment Artist : Freerange Games - Freerange Games
  • Work with Art Lead and concept drawings to develop polished art assets consistent with the target art style.
  • Work closely with Game/Level Designers to quickly block out and prototype designer mesh, focusing on fun layouts and gameplay mechanics.
  • Re-art designer mesh, and iterate, until level art is polished and compliments gameplay.
  • Modeling, UVing, Texture Painting Level Art, and Static Props.
  • Animating Dynamic Level Props.

01/06 --> 12/09
3D Environment Artist : Shaba Games | Activision - Shaba Games
  • Work with Project Leads to ensure schedule requirements, deadlines, goals and quality standards were set and achieved.
  • Modeling, UVing, Texture Painting Static Props.
  • Work with Art Leads and concept drawings to develop polished art assets consistent with the target art style.
  • Work closely with Game Designers to ensure art compliments gameplay.
  • 3D concepting for quick turn around of ideas and art styles.
  • Participate in weekly art critiques.

10/03 --> PRESENT
3D MODELER/ANIMATOR : RADI-8 STUDIOS Project - NEOTOKYO
  • Modeling, UVing, Rigging, and Animation of Player Models.
  • Rigging, Hierarchal Setup, and Animation of all Dynamic Props.
  • Rigging, Hierarchal Setup, and Animation of all 1st Person Weapons.
  • Modeling, UVing, and Texture Painting for Static Props.
  • Responsible for organizing Static Mesh and Texture packages making assets easier to use by level designers.
  • Created 6 levels for Neotokyo:Source.

04/01 --> 12/05
3D MODELER/ANIMATOR : MARAIZON INTERNATIONAL - Maraizon
  • Translate both traditional and CAD architectural drawings into 3 dimensional models.
  • Develop and implement look of each object with respect to texture and color.
  • Develop and maintain 3D model library to streamline the process of inserting common objects into 3 dimensional environment.
  • Compositing 3 dimensional models with high resolution photographs to create realistic photo-impositions.
  • Develop new techniques for solving computer graphics problems that arise in production.
  • Design and implement the look of each shot and use all elements above to create the final animation and still renders.

12/98 --> 10/00
MID LEVEL DESIGNER : BIGWORDS, INC
  • Responsible for the art development and successful graphics update of the weekly online music publication, bSOUND.
  • Worked cross-functionally with Editorial, User Interface, Back-end Development, and Quality Assurance teams.
  • Developed and maintained complex art deploy and internal resource schedules, managing graphic assets flow from inception to deploy.
  • Managed design and development of new templates, site enhancements, special features and additional functionality.
  • Converted raw assets into optimized graphics, ensuring style integrity in compliance with predetermined template guidelines, aiding the User Interface team with streamlined implementation.
  • Maintained up-to-date site maps.

EDUCATION
BFA, Computer and Video Imaging, Cogswell College
AA, General Education, Santa Rosa Junior College

INTERESTS
Video Games, Snowboarding, Ice Hockey, Mountain Biking.

REFERENCES
Available upon request.